Every game here was designed, coded and debugged by a student aged 8–15. Pick one and play it right in your browser — no download, no account.

Steer a balloon-lifted husky past everything with a spike on it, and see how far you get before the last balloon pops. Big download — give it a minute to load.

Jasper's second Mooncraft, and a much bigger one. Six worlds to keep, sheep wandering the hills, caves and dungeons under the sand, and TNT for when digging is too slow.

A side-on sandbox world to mine, craft and build in. Dig for ore, smelt it in a furnace, and see how deep you can get before dark.

Walk around a blocky 3D island and build whatever you want — or just describe it, and the AI architect builds it for you.
The broken starter every student begins from. Half the controls don't work yet. That's the point.

An avatar with a personality you wrote yourself. It reacts to what you say.
Kiddoer students publish their finished game to this arcade at the end of the cohort — with their name on it, playable by anyone they send the link to.